Description: Augmented Reality Games I by Vladimir Geroimenko Augmented Reality Games I is essential reading not only for researchers, practitioners, game developers and artists, but also forstudents (graduates and undergraduates) and all those interested in the rapidly developing area of augmented reality games. FORMAT Hardcover LANGUAGE English CONDITION Brand New Publisher Description This is the first of two comprehensive volumes that provide a thorough and multi-faceted research into the emerging field of augmented reality games and consider a wide range of its major issues. These first ever research monographs on augmented reality games have been written by a team of 70 leading researchers, practitioners and artists from 20 countries. In Volume I, the phenomenon of the Pokémon GO game is analysed in theoretical, cultural and conceptual contexts, with emphasis on its nature and the educational use of the game in children and adolescents. Game transfer phenomena, motives for playing Pokémon GO, players experiences and memorable moments, social interaction, long-term engagement, health implications and many other issues raised by the Pokémon GO game are systematically examined and discussed. Augmented Reality Games I is essential reading not only for researchers, practitioners, game developers and artists, but also forstudents (graduates and undergraduates) and all those interested in the rapidly developing area of augmented reality games. Back Cover This is the first of two comprehensive volumes that provide a thorough and multi-faceted research into the emerging field of augmented reality games and consider a wide range of its major issues. These first ever research monographs on augmented reality games have been written by a team of 70 leading researchers, practitioners and artists from 20 countries. In Volume I, the phenomenon of the Pok Table of Contents Preface.- The Pokémon GO Phenomenon in Theoretical, Cultural and Conceptual Contexts.- The Nature of the Pokémon GO Phenomenon and Lessons Learned.- The Pokémon GO Phenomenon in Educational Context. Feature The first volume of a pioneering two-part monograph written by a team of 70 researchers from 20 countries Investigates the Pok Details ISBN303015615X Year 2019 ISBN-10 303015615X ISBN-13 9783030156152 Format Hardcover Pages 254 Publication Date 2019-05-22 Short Title Augmented Reality Games I Language English DOI 10.1007/978-3-030-15616-9 Edition 1st Imprint Springer Nature Switzerland AG Place of Publication Cham Country of Publication Switzerland Illustrations 48 Illustrations, color; 11 Illustrations, black and white; XVI, 254 p. 59 illus., 48 illus. in color. Author Vladimir Geroimenko Publisher Springer Nature Switzerland AG Edition Description 1st ed. 2019 Subtitle Understanding the Pokémon GO Phenomenon Alternative 9783030156183 Edited by Vladimir Geroimenko DEWEY 005.437 Audience Professional & Vocational We've got this At The Nile, if you're looking for it, we've got it. With fast shipping, low prices, friendly service and well over a million items - you're bound to find what you want, at a price you'll love! TheNile_Item_ID:131020895;
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ISBN-13: 9783030156152
Book Title: Augmented Reality Games I
Number of Pages: 254 Pages
Language: English
Publication Name: Augmented Reality Games I: Understanding the Pokemon Go Phenomenon
Publisher: Springer Nature Switzerland Ag
Publication Year: 2019
Subject: Computer Science
Item Height: 235 mm
Item Weight: 576 g
Type: Textbook
Author: Vladimir Geroimenko
Subject Area: Educational Technology
Item Width: 155 mm
Format: Hardcover