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Basic Math for Game Development with Unity 3D: A Beginner's Guide to Mathematica

Description: Basic Math for Game Development with Unity 3D by Kelvin Sung, Gregory Smith Estimated delivery 3-12 business days Format Paperback Condition Brand New Description Beginning user level Publisher Description This book will teach you fundamental mathematical concepts using Unity-based custom examples, explaining the implementations and demonstrating how these concepts are applied in building modern video game functionality. You will learn the theoretical foundation of each concept, and then interact, examine, and modify the implementation to inspect the effects.Basic Math for Game Development with Unity 3D begins by explaining points in the 3D Cartesian Coordinate system. From there, youll gain insight into vectors and details of dot and cross products, quaternions, rotation and decomposition of vectors. These basic mathematical foundations are illustrated through Unity-based example implementations. Associated with these concept presentations are separate examples of how the concepts are applied in creating typical video game functionality, such as collision support, motion simulations, autonomous behaviors, shadow approximations, and reflections off surfaces with arbitrary orientations. After completing this book, you will have a thorough understanding of core mathematical concepts and how they are used to create compelling gameplay. What You Will LearnUnderstand the basic concepts of points and vectors, and their applications in game developmentGrasp the details of autonomous behaviors such as facing a target, following and chasing an object, and moreApply mathematical concepts in implementing modern video game functionality such as ray casting, collision, and motion control Who Is This Book ForGame enthusiasts, hobbyists, and anyone else who is interested in the implementation of interactive games but needs basic mathematical background or could just use a refresher with modern examples. Author Biography Kelvin Sung is a Professor with the Computing and Software Systems Division at University of Washington Bothell (UWB). He received his Ph.D. in Computer Science from the University of Illinois at UrbanaChampaign. Kelvins background is in computer graphics, hardware, and machine architecture. He came to UWB from Alias|Wavefront (now part of Autodesk), where he played a key role in designing and implementing the Maya Renderer, an Academy Awardwinning image generation system. At UWB, funded by Microsoft Research and the National Science Foundation, Kelvins work focuses on the intersection of video game mechanics, solutions to realworld problems, and mobile technologies. Together with his students and colleagues, Kelvin has coauthored six books: one in computer graphics and the others in 2D game engines with Apress.Gregory Smith is a software engineer at Virtual Heroes, a company that focuses on creating training and simulation software in Unreal Engine. He received his undergraduate degree in Computer Science from Northwest Nazarene University in 2018 and earned a Masters of Computer Science and Software Engineering degree from the University of Washington Bothell in 2020. Gregory also owns his own game company, Plus 2 Studios, which he works on in his spare time. Details ISBN 1484298845 ISBN-13 9781484298848 Title Basic Math for Game Development with Unity 3D Author Kelvin Sung, Gregory Smith Format Paperback Year 2023 Pages 447 Edition 2nd Publisher APress GE_Item_ID:158679513; About Us Grand Eagle Retail is the ideal place for all your shopping needs! With fast shipping, low prices, friendly service and over 1,000,000 in stock items - you're bound to find what you want, at a price you'll love! Shipping & Delivery Times Shipping is FREE to any address in USA. Please view eBay estimated delivery times at the top of the listing. Deliveries are made by either USPS or Courier. We are unable to deliver faster than stated. International deliveries will take 1-6 weeks. NOTE: We are unable to offer combined shipping for multiple items purchased. This is because our items are shipped from different locations. Returns If you wish to return an item, please consult our Returns Policy as below: Please contact Customer Services and request "Return Authorisation" before you send your item back to us. Unauthorised returns will not be accepted. Returns must be postmarked within 4 business days of authorisation and must be in resellable condition. Returns are shipped at the customer's risk. We cannot take responsibility for items which are lost or damaged in transit. For purchases where a shipping charge was paid, there will be no refund of the original shipping charge. Additional Questions If you have any questions please feel free to Contact Us. Categories Baby Books Electronics Fashion Games Health & Beauty Home, Garden & Pets Movies Music Sports & Outdoors Toys

Price: 45.96 USD

Location: Fairfield, Ohio

End Time: 2024-11-19T07:14:14.000Z

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Basic Math for Game Development with Unity 3D: A Beginner

Item Specifics

Restocking Fee: No

Return shipping will be paid by: Buyer

All returns accepted: Returns Accepted

Item must be returned within: 30 Days

Refund will be given as: Money Back

ISBN-13: 9781484298848

Book Title: Basic Math for Game Development with Unity 3D

Number of Pages: Xvi, 447 Pages

Language: English

Publication Name: Basic Math for Game Development with Unity 3d : a Beginner's Guide to Mathematical Foundations

Publisher: Apress L. P.

Publication Year: 2023

Subject: Programming / Games, General, Applied

Type: Textbook

Item Weight: 30.9 Oz

Subject Area: Mathematics, Computers

Item Length: 10 in

Author: Gregory Smith, Kelvin Sung

Item Width: 7 in

Format: Trade Paperback

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