Description: About this productProduct IdentifiersPublisherPearson EducationISBN-100134835093ISBN-139780134835099eBay Product ID (ePID)14038254425Product Key FeaturesNumber of Pages432 PagesLanguageEnglishPublication NameGodot Engine Game Development in 24 h, Sams Teach Yourself : the Official Guide to Godot 3. 0SubjectProgramming / GamesPublication Year2018TypeTextbookAuthorAriel Manzur, George MarquesSubject AreaComputersSeriesSams Teach Yourself Ser.FormatTrade PaperbackDimensionsItem Height0.9 inItem Weight23.8 OzItem Length9.1 inItem Width7.1 inAdditional Product FeaturesIntended AudienceScholarly & ProfessionalLCCN2017-963657Dewey Edition23CLASSIFICATION_METADATA{"IsNonfiction":["No"],"IsOther":["No"],"IsAdult":["No"],"MuzeFormatDesc":["Trade Paperback"],"IsChildren":["No"],"Genre":["COMPUTERS"],"Topic":["Programming / Games"],"IsTextBook":["Yes"],"IsFiction":["No"]}IllustratedYesDewey Decimal794.815133Table Of ContentForeword Preface HOUR 1: Introducing the Godot Engine Installing Godot Creating a Project Using the Visual Editor Setting Up a Main Scene Summary Q&A Workshop Exercises HOUR 2: Scene System Nodes and Scenes Resources Combining Scenes Managing Subscenes Summary Q&A Workshop Exercises HOUR 3: 2D Graphics Sprites and Draw Order Vectors and Transforms Cameras TileMaps Summary Q&A Workshop Exercises HOUR 4: Scripting Node and Script Relationship Introduction to GDScript Signals and Groups Summary Q&A Workshop Exercises HOUR 5: Game 1: Space Shooter Concept and Design Making the Scenes Summary Q&A Workshop Exercises HOUR 6: More Scripting Notifications Singletons and Autoloads Summary Q&A Workshop Exercises HOUR 7: Handling Input Input Basics InputEvent Class Keyboard and Joystick Input Mouse and Touch Input Input Mapping InputEventAction Summary Q&A Workshop Exercises HOUR 8: Physics System Bodies and Shapes Types of Physics Bodies Areas and Presence Detection Ray Casting Navigation and Path Finding Summary Q&A Workshop Exercises HOUR 9: User Interface Control Know Your Controls Containers Making an Interface Theme Custom Control Summary Q&A Workshop Exercises HOUR 10: Animation Animation Editor Timeline and Keyframes Blending and Transitioning Animations Summary Q&A Workshop Exercises HOUR 11: Game Flow After Launching the Game Pausing the Game Switching Scenes Background Loading Handling a Quit Request Summary Q&A Workshop Exercises HOUR 12: File System Special Paths Game Configuration Dealing with Files Dealing with Directories Summary Q&A Workshop Exercises HOUR 13: 3D Graphics Spatial Node Importing Meshes and Models 3D Editor Cameras Summary Q&A Workshop Exercises HOUR 14: Project Management Importing Resources Organizing Project Directories Version Control Software Summary Q&A Workshop Exercises HOUR 15: Materials and Shaders Canvas Item Materials Spatial Materials Shader Basics Summary Q&A Workshop Exercises HOUR 16: Lights and Shadows Light Sources Shadows Lights in 2D Summary Q&A Workshop Exercises HOUR 17: Game 2: Bloxorz Clone Concept and Design Making the Scenes Scripts and Input Summary Q&A Workshop Exercises HOUR 18: Environments World Environment Global Illumination Reflection Probes Summary Q&A Workshop Exercises HOUR 19: Sound Playing Sounds Positional Audio Audio Buses Area Effects Dynamic Audio Summary Q&A Workshop Exercises HOUR 20: Particle System 2D Particles 3D Particles Summary Q&A Workshop Exercises HOUR 21: Viewports and Canvas Viewports Canvas Layers Split-Screen Summary Q&A Workshop Exercises HOUR 22: Networking TCP, UDP, and Why It Matters Managing Connections Remote Procedure Call Remote and Sync Keywords Slaves and Masters Visual Script Summary Q&A Workshop Exercises HOUR 23: Game 3: Networked Bomberman Clone Concept and Design Making the Scenes Scripts and Input Enter Multiplayer Synchronization in Player, Bomb, and Explosion Summary Q&A Workshop Exercises HOUR 24: Exporting the Project Platform-specific Considerations Export Presets Export Options Summary Q&A Workshop Exercises BONUS HOUR 25: Native Code GDNative Summary Q&A Workshop Exercises 9780134835099 TOC 2/21/2018SynopsisNormal 0 false false false EN-US X-NONE X-NONE In just 24 sessions of one hour or less, this guide will help you create great 2D and 3D games for any platform with the 100% free Godot 3.0 game engine. Its straightforward, step-by-step approach guides you from basic scenes, graphics, and game flow through advanced shaders, environments, particle rendering, and networked games. Godot's co-creator and main contributorwalk you through building three complete games, offering advanced techniques you won't find anywhere else. Every lesson builds on what you've already learned, giving you a rock-solid foundation for real-world success. Step-by-step instructions carefully walk you through the most common Godot engine programming tasks and techniques Practical, hands-on examples show you how to apply what you learn Quizzes and exercises help you test your knowledge and stretch your skills Notes and tips point out shortcuts, solutions, and problems to avoid Learn how to... - Install Godot, create projects, and use the visual editor - Master the scene system, and organize games with Scene Trees - Create 2D graphics, 3D graphics, and animations - Use basic and advanced scripting to perform many game tasks - Process player input from any source - Control game flow, configurations, and resources - Maximize realism with Godot's physics and particle systems - Make the most of 3D shaders, materials, lighting, and shadows - Control effects and post-processing - Build richer, more sophisticated game universes with viewports - Develop networked games, from concepts to communication and input - Export games to the devices you've targeted - Integrate native code, third-party APIs, and engine extensions (bonus chapter), In just 24 sessions of one hour or less, this guide will help you create great 2D and 3D games for any platform with the 100% free Godot 3.0 game engine. Its straightforward, step-by-step approach guides you from basic scenes, graphics, and game flow through advanced shaders, environments, particle rendering, and networked games. Godot's co-creator and main contributorwalk you through building three complete games, offering advanced techniques you won't find anywhere else. Every lesson builds on what you've already learned, giving you a rock-solid foundation for real-world success. Step-by-step instructions carefully walk you through the most common Godot engine programming tasks and techniques Practical, hands-on examples show you how to apply what you learn Quizzes and exercises help you test your knowledge and stretch your skills Notes and tips point out shortcuts, solutions, and problems to avoid Learn how to... - Install Godot, create projects, and use the visual editor - Master the scene system, and organize games with Scene Trees - Create 2D graphics, 3D graphics, and animations - Use basic and advanced scripting to perform many game tasks - Process player input from any source - Control game flow, configurations, and resources - Maximize realism with Godot's physics and particle systems - Make the most of 3D shaders, materials, lighting, and shadows - Control effects and post-processing - Build richer, more sophisticated game universes with viewports - Develop networked games, from concepts to communication and input - Export games to the devices you've targeted - Integrate native code, third-party APIs, and engine extensions (bonus chapter), Game developers of all kinds are quickly discovering the power of the completely free, no-royalties, no-strings-attached Godot game engine. Now, in just 24 lessons of one hour or less, you can learn all the skills and techniques you'll need to write great games with the new Godot 3 release. Each short, easy lesson builds on all that's come before, helping you master all of Godot's essentials, and use it to build 2D or 3D games for mobile, desktop, or HTML5 web platforms. Co-authored by Godot co-creator Ariel Manzur, Godot in 24 Hours, Sams Teach Yourself covers all this, and much more: Getting comfortable with the Godot Engine and its scene system Scripting 2D games, handling input, and creating realistic physics Building playable GUIs and sophisticated game flows Creating realistic animations Developing 3D games with shaders, materials, lighting, shadows, environments, and reflections Integrating audio into your games Making the most of Godot's particle system Creating networked games Efficiently managing projects and exporting games to targeted devices Godot in 24 Hours, Sams Teach Yourself is packed with up-to-the-minute examples and modern game development techniques. Its step-by-step instructions walk you through common questions, issues, and tasks; Q-and-As, Quizzes, and Exercises build and test your knowledge; "Did You Know?" tips offer insider advice and shortcuts; and "Watch Out!" alerts help you avoid pitfalls. By the time you're finished, you'll be comfortable using Godot to create virtually any game you can imagine., In just 24 sessions of one hour or less, this guide will help you create great 2D and 3D games for any platform with the 100% free Godot 3.0 game engine. Its straightforward, step-by-step approach guides you from basic scenes, graphics, and game flow through advanced shaders, environments, particle rendering, and networked games. Godot's co-creator and main contributorwalk you through building three complete games, offering advanced techniques you won't find anywhere else. Every lesson builds on what you've already learned, giving you a rock-solid foundation for real-world success. Step-by-step instructions carefully walk you through the most common Godot engine programming tasks and techniques Practical, hands-on examples show you how to apply what you learn Quizzes and exercises help you test your knowledge and stretch your skills Notes and tips point out shortcuts, solutions, and problems to avoid Learn how to... · Install Godot, create projects, and use the visual editor · Master the scene system, and organize games with Scene Trees · Create 2D graphics, 3D graphics, and animations · Use basic and advanced scripting to perform many game tasks · Process player input from any source · Control game flow, configurations, and resources · Maximize realism with Godot's physics and particle systems · Make the most of 3D shaders, materials, lighting, and shadows · Control effects and post-processing · Build richer, more sophisticated game universes with viewports · Develop networked games, from concepts to communication and input · Export games to the devices you've targeted · Integrate native code, third-party APIs, and engine extensions (bonus chapter)LC Classification NumberQA76.76.C672Copyright Date2018ebay_catalog_id4
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Number of Pages: 432 Pages
Publication Name: Godot Engine Game Development in 24 h, Sams Teach Yourself : the Official Guide to Godot 3. 0
Language: English
Publisher: Pearson Education
Subject: Programming / Games
Item Height: 0.8 in
Publication Year: 2018
Item Weight: 22.6 Oz
Type: Textbook
Author: Ariel Manzur, George Marques
Item Length: 9.1 in
Subject Area: Computers
Series: Sams Teach Yourself Ser.
Item Width: 7.1 in
Format: Trade Paperback