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Procedural Generation in Godot: Learn to Generate Enjoyable Content for Your Gam

Description: Procedural Generation in Godot by Christopher Pitt Estimated delivery 3-12 business days Format Paperback Condition Brand New Description Learn the tricks of simple procedural generation and how various genres, such as racing simulators, platformers, and roguelikes, can all benefit from these techniques.In this book, youll learn how to combine hand-crafted content with algorithms to create immersive and beautiful environments. Publisher Description Learn the tricks of simple procedural generation and how various genres, such as racing simulators, platformers, and roguelikes, can all benefit from these techniques.In this book, youll learn how to combine hand-crafted content with algorithms to create immersive and beautiful environments. Youll learn how to create a seeding system, so that you can replay great levels with your friends. Well cover how to create good tilesets, how to use the tilemap editor effectively, and how to inject just the right amount of logic into an otherwise automated machine that is your own personal procedural content generation engine.We will use 2D examples to demonstrate the concepts covered throughout the book. By the time you complete this book, youll have a good handle on how to add procedural generation to your games.What You Will LearnLearn to set up the perfect content generation system Master the tools for randomization andrepeatabilityUnderstand how much content to craft versus how much to generateWho This Book Is ForBasic familiarity with the Godot engine and GDScript is essential. While all concepts are explained in the book, it can be overwhelming learning these techniques at the same time as learning the engine. Author Biography Christopher Pitt is a developer living in South Africa. He has published a bunch of indie games, many of which use procedural content generation, on mobile, and desktop environments. Most of his games have been built in JavaScript or the Godot engine. He also likes to bake sweet things and build wood things. Details ISBN 1484287940 ISBN-13 9781484287941 Title Procedural Generation in Godot Author Christopher Pitt Format Paperback Year 2023 Pages 253 Edition 1st Publisher APress GE_Item_ID:139651702; About Us Grand Eagle Retail is the ideal place for all your shopping needs! With fast shipping, low prices, friendly service and over 1,000,000 in stock items - you're bound to find what you want, at a price you'll love! Shipping & Delivery Times Shipping is FREE to any address in USA. Please view eBay estimated delivery times at the top of the listing. Deliveries are made by either USPS or Courier. We are unable to deliver faster than stated. International deliveries will take 1-6 weeks. NOTE: We are unable to offer combined shipping for multiple items purchased. This is because our items are shipped from different locations. Returns If you wish to return an item, please consult our Returns Policy as below: Please contact Customer Services and request "Return Authorisation" before you send your item back to us. Unauthorised returns will not be accepted. Returns must be postmarked within 4 business days of authorisation and must be in resellable condition. Returns are shipped at the customer's risk. We cannot take responsibility for items which are lost or damaged in transit. For purchases where a shipping charge was paid, there will be no refund of the original shipping charge. Additional Questions If you have any questions please feel free to Contact Us. Categories Baby Books Electronics Fashion Games Health & Beauty Home, Garden & Pets Movies Music Sports & Outdoors Toys

Price: 39.62 USD

Location: Fairfield, Ohio

End Time: 2024-11-25T04:02:10.000Z

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Procedural Generation in Godot: Learn to Generate Enjoyable Content for Your Gam

Item Specifics

Restocking Fee: No

Return shipping will be paid by: Buyer

All returns accepted: Returns Accepted

Item must be returned within: 30 Days

Refund will be given as: Money Back

ISBN-13: 9781484287941

Book Title: Procedural Generation in Godot

Number of Pages: Xvi, 253 Pages

Publication Name: Procedural Generation in Godot : Learn to Generate Enjoyable Content for Your Games

Language: English

Publisher: Apress L. P.

Publication Year: 2023

Subject: Programming / Games, Programming / Open Source

Item Weight: 18.4 Oz

Type: Textbook

Item Length: 10 in

Author: Christopher Pitt

Subject Area: Computers

Item Width: 7 in

Format: Trade Paperback

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