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Shader Writing in Open Shading Language: With RenderMan(R) Examples by Mitch J.

Description: Shader Writing in Open Shading Language by Mitch J. Prater Estimated delivery 4-14 business days Format Paperback Condition Brand New Description An introduction to shading and shader writing, providing a solid foundation on which to build ones skills as a production shader writer, or to simply gain a better understanding of shading. Publisher Description Incorporating both historical techniques and the most recent developments in computer graphics, Shader Writing in Open Shading Language is a treatise on OSL shader writing and shader development that intends to remedy the current lack of material on this important area of technical and artistic expertise. It is for artists who wish to know more about shaders and shader writing, for programmers who want the ultimate in creative control, or for anyone inbetween.It begins by covering the entire range of independent variables upon which all shaded pattern generation is based. From that foundation, every fundamental procedural, textural, conversion, and pattern modification shader category is described with clear and practical examples.Each topic is presented in a progression of chapters that begin with the fundamentals and expand to more complex shaders illustrating more advanced techniques that build on the previously covered material.In addition, these important topics are also covered:Shader user interface design and parameter widgetsColor, color models, color spaces, and color transformations2d and 3d spaces and their transformationsTexture patterns and projectionsRay tracing for pattern generationDisplacement and bumped shading normal generationShader organization, building, and deploymentShader execution and debugging Author Biography Mitch Praters interest in graphics began at age 12 when he set out to build his own "Pong" game based on an article in Popular Electronics magazine. Mitch graduated from hardware to software implementations with Fortran IV programmed on punch cards and a line-printer for output. Through the 1980s and 1990s he progressed through CRT terminals, dedicated graphics hardware, integrated GPU chips, graphics libraries, and finally into rendering systems with dedicated shading languages when in 1988 he began working at Pixar using the Pixar Image Computer and was introduced to the 1.0 alpha version of RenderMan. From there Mitch wrote shaders and created new shading and lighting techniques for use in Pixars commercials, short films, and all the features from Toy Story to Cars; and then again from ParaNorman to Missing Link at Laika. Throughout a career that now spans nearly 40 years, Mitch Prater continuously developed new shading and lighting techniques, shader code libraries, and production shaders for feature films, animated shorts, and real-time games. Details ISBN 103242110X ISBN-13 9781032421100 Title Shader Writing in Open Shading Language Author Mitch J. Prater Format Paperback Year 2024 Pages 224 Publisher Taylor & Francis Ltd GE_Item_ID:161559988; About Us Grand Eagle Retail is the ideal place for all your shopping needs! With fast shipping, low prices, friendly service and over 1,000,000 in stock items - you're bound to find what you want, at a price you'll love! Shipping & Delivery Times Shipping is FREE to any address in USA. Please view eBay estimated delivery times at the top of the listing. Deliveries are made by either USPS or Courier. We are unable to deliver faster than stated. International deliveries will take 1-6 weeks. NOTE: We are unable to offer combined shipping for multiple items purchased. This is because our items are shipped from different locations. Returns If you wish to return an item, please consult our Returns Policy as below: Please contact Customer Services and request "Return Authorisation" before you send your item back to us. Unauthorised returns will not be accepted. Returns must be postmarked within 4 business days of authorisation and must be in resellable condition. Returns are shipped at the customer's risk. We cannot take responsibility for items which are lost or damaged in transit. For purchases where a shipping charge was paid, there will be no refund of the original shipping charge. Additional Questions If you have any questions please feel free to Contact Us. Categories Baby Books Electronics Fashion Games Health & Beauty Home, Garden & Pets Movies Music Sports & Outdoors Toys

Price: 82.18 USD

Location: Calgary, Alberta

End Time: 2024-11-24T15:57:40.000Z

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Shader Writing in Open Shading Language: With RenderMan(R) Examples by Mitch J.

Item Specifics

Restocking Fee: No

Return shipping will be paid by: Buyer

All returns accepted: Returns Accepted

Item must be returned within: 30 Days

Refund will be given as: Money Back

ISBN-13: 9781032421100

Book Title: Shader Writing in Open Shading Language

Number of Pages: 224 Pages

Language: English

Publication Name: Shader Writing in Open Shading Language : with Renderman (R) Examples

Publisher: CRC Press LLC

Publication Year: 2024

Subject: Programming / Games, General

Type: Textbook

Author: Mitch J. Prater

Subject Area: Computers, Technology & Engineering

Item Length: 10 in

Item Width: 7 in

Format: Trade Paperback

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